/****************************************************************************
* Copyright (c) 2019 vin129
* 
* http://qframework.io
* https://github.com/liangxiegame/QFramework
* 
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* 
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
* 
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
****************************************************************************/

namespace QFramework
{
    using UnityEngine;

    public interface IBaseTemplate
    {
        void Generate(string generateFilePath, string behaviourName, string nameSpace, PanelCodeInfo panelCodeInfo);
    }

    public delegate void ScriptKitCodeBind(GameObject uiPrefab, string filePath);

    /// <summary>
    /// 存储一些ScriptKit相关的信息
    /// </summary>
    public class ScriptKitInfo
    {
        public int               HotScriptType;
        public string            HotScriptFilePath;
        public string            HotScriptSuffix;
        public IBaseTemplate[]   Templates;
        public ScriptKitCodeBind CodeBind;
    }
}